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FIFA22 ( Group Home )
Owner: Bestmengqin
Created: 15th October 2021
Status: Public


Members: 1 | Media: 0 | Discussions: 4

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Group Topic: The physicality in this game is very real
Bestmengqin 17 Nov 21
EA gave no direction other than telling players and coaches that the game "must win". The game did not require an additional edge. "Just as in a normal game, players were subbed on and off, we could take on tired defenders and new forwards as the game grew," recalls Eaves. "You felt the anger. It was exactly what we had in mind and there were a lot of incidents of foul play in the first five minutes.

EA was able to capture the intensity and physicality of real-world sports with these non-ball-related actions like shouting, pointing, or posturing. "If a stuntman slide tackles someone in a motion capture space they come back but it's not the same intensity of a real-life challenge," explains Eaves.

The physicality in this game is very real. The player gets up and gets furious, we get all that energy and incorporate it into our game."

It was only by capturing 22 players over a period of 90 minutes that EA could generate enough animation, 8.75 million frames, to fuel its 'HyperMotion technology. Machine learning is then activated.

Eaves explained that before, we had chosen an animated sequence from our database when a player was approaching the ball to take the next move - a shot or pass or dribble. It isn't aware of the context. This data helps train the network and helps blend animations."

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